Tron Partnership with Sony Interactive Entertainment to Enhance Blockchain Gaming Experience – Press Release Bitcoin News

Press release. San Francisco-October 15, 2021-Tron, one of the largest blockchain-based operating systems in the world, is today announcing an upcoming partnership with Sony Interactive Entertainment.

Tron will provide the gaming company with its blockchain and expertise to facilitate in-game purchases, in-game item trading and fast, cross-border payments at the top of the Tron infrastructure.

Sony is at the forefront of blockchain technology, experimenting with technology in early 2016 and further developing blockchain-based systems to manage digital rights in 201.

Blockchain makes it difficult to destroy or falsify data and is well adapted to manage data and rights. However, the technology carries huge potential for the gaming industry, as illustrated by the rapid growth of blockchain gaming and play-to-earn business models.

The main challenges when building blockchain-based gaming companies are scalability and high transaction costs. Therefore, Sony’s team has decided to start testing the Tron blockchain to potentially improve the user experience.

Jim Ryan, President and CEO of SIE, highlighted: “When creating a game, the gaming experience is at the heart of all our work. Together we have decided to partner with their blockchain ecosystem for further gaming development.

Entrepreneur Justin Sun Tron launched to challenge the current media industry. Running on a representative proof-of-stack mechanism and written in Solidarity, Tron offers blockchain developers fast transactions at low cost, surpassing Ethereum’s transactions per second.

In an affordable way to share content, Tron has begun investing heavily to expand their gaming arm this year, facilitated by the introduction of its NFT token standard TRC-721 in March 2021. Businesses, despite economic incentives, have a huge impact on the ownership of gaming items enabled in blockchain gaming.

Justin Sun, chief executive of the Tron Foundation, said: “As you convert game items into NFT, you provide gamers with real and verifiable ownership of the item, as this ownership can be technically revoked in a centralized gaming environment. The point is, in addition, NFT allows you to trade items across games outside of the game and even in the marketplace, enabling better use of capital. We are thrilled to be able to use the Sony Tron blockchain to benefit from these features. ”

Sony will use the Tron blockchain to facilitate in-game payments, bring existing game items on-chain, and is considering launching some offers for these items through the newly developed, official Tron-based NFT marketplace built in collaboration with Define.

About TRON

TRON is dedicated to accelerating the decentralization of the Internet through blockchain technology and decentralized applications. Founded in September 2017 by Justin Sun, the company has achieved a number of achievements, including the Maynet launch in May 2018, network freedom in June 2018, and the release of the Tron Virtual Machine in August 2018. Proud of nearly 100M monthly active users in decentralized services.

About Sony Interactive Entertainment

Recognized as a global leader in interactive and digital entertainment, Sony Interactive Entertainment (SIE) is responsible for the PlayStation® brand and the family of products and services. 1 PlayStation has brought innovation to the market since the original PlayStation was launched in Japan in Japan. The PlayStation family of products and services includes PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation ™ Store, PlayStation®Plus, PlayStation ™ Now, and acclaimed PlayStation software titles from PlayStation Studio. Headquartered in San Meto, California, SIE is a wholly owned subsidiary of Sony Group Corporation and has global operations in California, London and Tokyo.

Media communication

Angela Young

This is a press release. Readers should do their own due diligence before taking any action related to the promoted company or any of its affiliates or services. is not directly or indirectly responsible for any loss or damage caused by the use or reliance on any content, product or service mentioned in the press release.

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