Centralized metavars is a term used to describe the dominant model of the virtual world that companies like Linden Labs created. Concentrated metavars have been around for over 20 years and have become a big part of human life.
In the early days of the Internet, there were many ways to communicate with websites. Some people used browsers, others used separate applications like Netscape Navigator or Internet Explorer. Some people had their own custom-built applications that they would use exclusively to communicate with specific websites.
Eventually, however, all of these different interfaces were transformed into a single interface: the browser. And once that happens, we realize that having multiple interfaces to access the same content is not only confusing but also ineffective. So we decided to standardize an interface – HTML and build everything else from it. That’s how we standardized in a single web browser and built everything out there: email clients, social media platforms, news integrators … the list goes on.
The Metavers: The Evolution of the Internet
What if instead of creating everything else from HTML we create everything else from other technology? What if instead of creating email clients and social media platforms from HTML, we would build them into a blockchain? It turns out that having an unchanging account as your basis is much more understandable, as it means that users retain full ownership of their assets.
The next world pioneered the subsequent evolution of the metavars. It is a decentralized metaverse that allows users to own and monetize digital assets through virtual replicas of the world.
The Next Earth team is working hard to create a better metaver, where users can own their digital assets, developers can access a powerful development toolkit, and standards are created for both NFT collectors and manufacturers.
So what does this have to do with the death of centralized metavers? Well, to move us from one model – where all our content is hosted by one company – to another model – where all our content is decentralized – we have to give up some things because they are no longer needed in a decentralized world.
Problems with centralized metaverses
Centralized metavers have been plagued by a number of issues over the years, largely related to the lack of self-ownership of your own assets.
The main problem with centralized virtual worlds is that they are controlled by a single entity. This means that an individual or group can take complete control of the metaverse and determine how it works. In Earth 2, for example, there is ultimately only one estate owner – Earth 2 itself – who controls everything in the game world. This includes all land parcels, buildings and even where other players can create their own structures. All resources must be hosted on Earth 2’s servers and not their own entity.
This centralized control structure means that corrupt actors can enter this world and use them in ways they never wanted to. This is why many players prefer decentralized NFT metavers like Next Earth rather than centralized ones like Earth 2 or Facebook.
In addition to the lack of self-ownership, centralized metavers suffer from another major problem: censorship. In Earth 2, for example, centralized owners can censor content or remove it altogether if they choose to do so. This means that these games not only limit freedom of speech, but also any and all kinds of art and expression.
Indeed, centralized organizations even have the power to completely remove other players from their game world, as China has been using its centralized social media platform for the past few years to eliminate unwanted citizens.
The main problem with centralized metaverses is that they are controlled by a single entity. This means that an individual or group can take complete control of the metaverse and determine how it works. As more people come to this realization, we will see an increase in NFT metavers.
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