‘Age of Empires IV’ wants to teach you a lesson

The key A great historical game ensures that history does not spoil the game. Relic Entertainment knew that from the beginning Age of Empire 4 The Mongols had characteristics. They were clear lynchpin civilizations, both an iconic force Age of Empire 2 And an iconic force in history, famous for their lightning-fast horse cavalry, an empire spanning nine million square miles from east to west, encompassing almost all of Relic’s play world.

Or, to put it bluntly, “We were, okay, okay, they fought with everyone,” said game director Quinn Duffy. “So now we can find out who else we can include.”

Now the task was to reduce the 500-year history as a “summary” of a civilization: an abstraction that fits the rules of a game.

Some elements of history have been perfectly mapped. Odegai Khan, the third son of Genghis Khan, expanded a huge yam network, an early pony express: post station where a horse or runner could rest while they could send a message across the empire. Relic’s team re-imagined them in small stone circles: outposts that give units a speed bonus when pinging around the player’s base.

Other ideas are abandoned. Team speed-captive horses. Instead of the cartoonish turn-on-a-dime of the animals in the previous games, in the new one, the horses will be realistic, with a full suite of animation, slow down and move in a circle towards their goal. The game was unplayable. “Everyone hated it,” said Adam Isgreen, World’s Edge’s franchise creative director, collaborating with Relic on the game.

After all, there were aspects that both Duffy and Isgreen acknowledged to be simply unhistorical. The Mongols Age of Empire 4 Nomads: Their cities can be packed onto wagons and moved across maps. In reality, Duffy says, although it may seem ‘authentic’, it is wrong: as the Mongols spread among his sons and grandsons from the time of Genghis Khan, they settled, built cities and forts. “It’s always been an interesting battle,” he said. “We’re always fighting the impact of reality and the abstraction of that authenticity in gameplay.”

Courtesy of Microsoft

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